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Blind Spots

The keys you already own fade away. Only your weak ones stay.

How to play

Type the passage. Characters you already type well are faded — the better you get, the less you see.

What it trains

Reading ahead. The characters your hands already own are faded almost to nothing and the ones you keep missing stay solid, so the passage is a map of your own competence. Fast typists read several words ahead; slow ones read the character under the cursor. Removing what you were not looking at anyway forces the eye forward.

How progress works here

Each game has eight levels (Ghost Race has one for each of your best runs, up to five) and they unlock in order, so clearing one opens the next. A level is cleared by meeting its own target rather than by scoring highly, and a level you have beaten stays beaten. Your best score and the highest level you have reached are kept on this device, separately for each language.

Whatever you type here counts as practice. Keystrokes are attributed to the character the game asked for rather than the one that arrived, which is how a run of wrong keys still teaches the model something useful about the key you were reaching for. That is what makes these worth playing rather than merely diverting.

Five of the seven publish to a leaderboard, one board for each language and level, and what they rank is typing speed measured during the game, recomputed on the server from your keystroke timings - never the game score, which is a number a browser asserts and nothing can check. Skyfall and Rhythm Keys have no board: both set your pace themselves, so everybody who clears a level did it at the level speed, and a board would rank the level rather than the player.

The levels

  1. A hint of fading
  2. Fading
  3. Thinning out
  4. Half gone
  5. Mostly gone
  6. Traces
  7. Blank page
  8. Blind