Typing games
Each one feeds the same per-key model as Learn, so playing actually moves your practice along. Every game is played in your own language, on your own keyboard layout.
Skyfall
Letters drift down. Type each one before it lands.Word Rescue
Whole words fall. Commit to one and finish it.Key Hunter
One key at a time. Scored on how fast, not how many.Ghost Race
Race a replay of your own best run.Rhythm Keys
Keys arrive on a beat. Early counts as a miss.Blind Spots
The keys you already own fade away. Only your weak ones stay.Type Fight
Land a combo before your opponent lands theirs.
What these are
Most typing games are a game with typing bolted on: you play, you get a score, and nothing you did carries anywhere. These keep no separate record. Every keystroke goes into the same per-key model that drives Learn - how accurately you produce each character and how long you take over it - so an evening on Skyfall moves the Learn ladder and re-shades the keyboard map exactly as an evening of drills would.
Five of the seven draw their targets preferentially from the keys you are worst at, taken from your own history on this device. Nothing is uploaded to do it and nothing is shared: the model lives in your browser, and it is the same one the typing test writes to.
Which one should I play
Pick by what you want to improve. Skyfall and Key Hunter train reaction on single keys, which is what slows most people down on characters they have not yet automated. Word Rescue trains whole sequences, because typing quickly is producing familiar runs without thinking about the keys inside them. Rhythm Keys trains an even stroke, which exam scoring rewards far more than a fast burst followed by a stumble. Blind Spots trains reading ahead. Ghost Race trains consistency against your own record. Type Fight trains holding a whole sequence together under pressure.