Rhythm Keys
Keys arrive on a beat. Early counts as a miss.
This game paces itself, so everybody who clears a level does it at the level's speed. There is nothing to rank, so it has no board — your keystrokes still count towards your key practice.
How to play
Strike each key as it reaches the line — not before. Evenness scores higher than luck.
What it trains
An even stroke. Exam scoring rewards a steady rate far more than a fast burst followed by a stumble, and most people type in bursts without knowing it. Keys arrive on a beat and you hit them in time, which trains the unhurried cadence that reads as fast because it never stops.
How progress works here
Each game has eight levels (Ghost Race has one for each of your best runs, up to five) and they unlock in order, so clearing one opens the next. A level is cleared by meeting its own target rather than by scoring highly, and a level you have beaten stays beaten. Your best score and the highest level you have reached are kept on this device, separately for each language.
Whatever you type here counts as practice. Keystrokes are attributed to the character the game asked for rather than the one that arrived, which is how a run of wrong keys still teaches the model something useful about the key you were reaching for. That is what makes these worth playing rather than merely diverting.
Five of the seven publish to a leaderboard, one board for each language and level, and what they rank is typing speed measured during the game, recomputed on the server from your keystroke timings - never the game score, which is a number a browser asserts and nothing can check. Skyfall and Rhythm Keys have no board: both set your pace themselves, so everybody who clears a level did it at the level speed, and a board would rank the level rather than the player.
The levels
- Walking pace
- Steady
- Brisk
- Lively
- Quick
- Driving
- Headlong
- Breakneck